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Varion MultiplayerBuild GTA V multiplayer servers

Dedicated server runtime, resources, scripting APIs, client JavaScript, native modules, GTA native reference and production server publishing.

Documentation Map

AreaWhat it covers
Quick StartExtract runtime, create the first resource, run the server
Developer PortalPublic package surface, SDK boundaries and trust model
Platform OverviewServer, client, resources, modules, masterlist and launcher roles
server.tomlServer configuration keys and production identity
resource.tomlResource config keys, entry points, dependencies and client files
Scripting APIC#, JavaScript, Go, entities, events, RPC and metadata
Server JS APIFull reference for the varion object in server JavaScript
VoiceVoice channels, spatial audio, server- and client-side control
Sync ModelServer authority, streaming, net-owner, dimensions, virtual entities
Client JS APIClient scripting, WebView, storage, stream and HTTP helpers
Native ReferenceGTA native bridge usage and generated native catalog
SDK OverviewC#, JS typings, Go package, contracts and C++ headers
MasterlistServer publishing, trusted state and production identity

This public site documents the Varion multiplayer platform surface for server developers. Platform internals, private domains, launcher internals, protected client bootstrap details and project-specific gamemodes are intentionally not part of the public documentation.

Varion Multiplayer Platform